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Blades in the dark
Blades in the dark











blades in the dark

When I came to playing the game I was reminded how robust Blades in the Dark is. We are all specialists and will have our moments to shine. The system means that fundamentally I am better at the former and they are better at the latter. Of course our fighters Vey and Tick can come up with ideas and I can try my hand at a fight (that didn’t go well recently). What I mean by that is that I may be the ideas guy but I’m no good at being in a brawl, and have less ability to sneak around than others in the group. I can take the Spider in different directions depending on the stats I choose at the start and the special ability I start with. My mechanical abilities within the group give me niche protection. My class is Spider, the ideas person, a criminal Mastermind (maybe not so much the last bit in reality). I instantly know what this means and the sort of jobs we are likely to be doing. In the case of the game I am playing in, we are Smugglers. The pitch for each campaign of Blades in the Dark is clean and to the point, and most importantly requires the players to buy into the concept of being the bad guys. You can tell that John Harper has graphic design in his blood. There are loads of handy little mechanical reminders to jog the memory. I can see what I’m good at, and my health. Clean, functional with all the info I need about my character accessible at a glance.

blades in the dark

It’s in their characterįirst off the character sheets are a great piece of design. I want to revisit Blades in the Dark as it looks from the other side of the table.

blades in the dark

As I wrote back in my Agon review, the perspective of RPGs from a player is very different to that of a GM. I got to be a player in a Blades of the Dark campaign (which is still ongoing). I’ve run a lot of Blades in the Dark with different groups but recently something magical happened. It’s the best RPG of the last decade and my favourite of all time. A unique setting which acts as a pressure cooker of political intrigue, daring heists, and catastrophic failures. A beautiful book of thieves, smugglers, breakers, and assassins scrambling their way up the ladder in the dusk veiled city of Doskvol in the Shattered Isles. A good few years ago I wrote about the tabletop RPG Blades in the Dark.













Blades in the dark